aea096d2e380a10d6ec0251e865ce5016b7a291f0c67482bfd5783297aba155f

aea096d2e380a10d6ec0251e865ce5016b7a291f0c67482bfd5783297aba155f
overall_rating 2.178571428571429 29

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The first room looks great and has a strong atmosphere, but after that the map turns into an arbitrary sequence of rooms and corridors with blah combat. There are some really interesting ideas–e.g. the ladder and wind tunnel mentioned in previous comments–but IMO they aren’t put together in a cohesive way.

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Unregistered user “pmk” posted:

Decent small 1996 metal map that is much better than the level designer’s previous level “keep it dark”. Interesting ideas such as the ladder you have to climb to get to a top portion of the level or the implementation of a wind tunnel that you as the player have to use to get to the other part of the map. Also, I liked the final battle room that included combating enforcers, grunts and two shamblers. Thankfully the level designer provides the player with the lightening gun for that combat situation. I would recommend playing this 1996 metal themed map and give it a 3 out of five rating.

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Cant find much to say about this one. It’s mostly an ok map, with some cramped areas.

Link to Nightmare 100% walkthrough: https://youtu.be/DGOpAssTWd8

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You can avoid being hit by Shambler lightning by staying on the platform up in the air. Monsters aim for your origin, but the platform is in the way (they could shoot you if only they aimed at your head.) However you can shoot them from here.