Forum thread for elden1
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This level could be better, but stupid mistakes spoiled it. At first, the author forgot (or he just didn’t know about it?) to set Gold Key and Silver Key flags in doors properties. At second, there is annoying platform in the level end that by some strange reason can move up and down constantly. Also, before map starts, console shows errors in entities: the author made typo and created a couple of light_
flouro instead light_
fluoro.
Although, that all fixable, and if you want, you can download the fixed map (though, I don’t know what to do with that func_
plat, so this problem still remain). I’ve done it using “ripent” from Zoner’s Half-Life Tools (this utility doesn’t work with BSP v.29 (1D), but you can change version using any HEX editor).
What about map itself… Well, design is OK, there are interesting things, e.g. some kind of ladder and strange big construction under ceiling in the last room. Gameplay is less interesting, the level is just too small and you can done it in about minute if you ignore sideways.
This is a huge improvement over his last map Keep it Dark. Watch me play it here: EldenCross on The Quake Grave
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Yeah, F3rn explained this perfectly, it’s tiny and boring. The gameplay is very average and the visuals aren’t very interesting apart from the last room. Not really worth playing.
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There’s some nice architecture in this map and it has some decent battles but overall it’s too small. The last room is a bit irritating to get through. The doors also open way too slowly. Not really worth playing. 2/5
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This map has a few nifty rooms and a few tricks like air tunnel gimmicks and an early attempt at a ladder, but it lacks challenge and seems a bit wonky and broken in spots.
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Liked the beginning, it was something I don’t see very often… needed more zombie battles. No unlockable doors? Felt very tiny - and misses something important… Rating 2.25/5
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