affddf257e57f1e34e0d600226875eab52362bb0dabb14775c7138e2acce1d98

affddf257e57f1e34e0d600226875eab52362bb0dabb14775c7138e2acce1d98
overall_rating 4.333333333333333 33

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I realised near the end that there was no point saving rockets anymore, since I had over 90 of them … fun little map, but I played too many masterpieces lately to be really impressed.

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Looks cool, love the high ceilings. The pacing is good and I enjoyed getting several quads. Can’t say it’s perfect because there’s WAY too much ammo and health, at least on normal, and several of the surprises are unfair - fiends spawned behind me at least twice.

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Played on skill 1 and 2. Killed all and found 3/7 secrets.

Same as the previous, there is only skill 0 and skill 2-3.
Long map, similar to its predecessor, but with a more common layout and progression, a lot more backspawning (do not retreat and enter the big rooms looking back or retreat fast), more contrasted lighting, more differentiated rooms which helps to those that move a lot when they get lost but aesthetically looks worse, a bit less ammo, and more verticality in combats. His secrets still feel fresh.

It is removing most of the characteristics that some complained about but lost a bit of personality as a result.

4