affddf257e57f1e34e0d600226875eab52362bb0dabb14775c7138e2acce1d98

affddf257e57f1e34e0d600226875eab52362bb0dabb14775c7138e2acce1d98
overall_rating 4.333333333333333 33

Forum thread for xl3

Perfect map!

Traps, neat secrets (although I missed one) and I’m a sucker for story telling through level design. When the first enforcer appeared I was like “eh?”. But it made sense.

I think the secrets could be a little more well placed, before the gold key you can find 5 of them, I think. Maybe replace the yellow armor one with a super nailgun and give the player the nailgun instead?

Cool design, good quad placements and neat traps.

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Unregistered user “vodkins” posted:

It works with Injector if you move map’s files from wrong “Id1/maps/xl3” location into correct just “Id1/maps”. Same for previous xl2 map.

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I rather liked this one; not sure what everyone else thought was wrong with it.

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Unregistered user “Greenwood” posted:

This is a fun map with close quarters gameplay. It’s a challenging little sucker (save often) because you’ll frequently get trapped with something spawning behind you. However, the author does provide a good amount of health packs and compensates with a quad or mega-health to offset high levels of insanity. It has interesting visuals with chunky brushwork and a different mixture of textures, which is nice. From what I’ve read about his earlier maps, it would seem that xlarve has worked out a lot of kinks. I enjoyed it!

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This was just pure mindless fun, bombing through the map with a grenade launcher and super nail gun, loved it.

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A big step up from the much larger but less interesting xld and xl2. Lots of fun combat and bit more sense of getting somewhere. I’m not sure what the base-themed ending was about, though, and it was a terribly easy way to finish.

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