From the name of the music files that come with the download here in “xm” format it’s not apparent which one plays at what part of the game. If anyone has the correct list of what track plays during which level that would be appreciated.
I don’t think Nehahra had music constantly playing in the background. I think these XM files (it’s a tracker music format) should be triggered to play at specific moments in the maps. But I never played the original back when it was released.
The problem is the DarkPlaces version that ships with the download fom here is extremely old. So I’m trying to setup a more up to date version of the engine to play the music when necessary but in order to do so I need to know what track corresponds to which map.
I tried looking in the BSP/Entities but can not find any references to any music files in there. Only a couple of BSP files have reference to “mods/nehend.s3m” and “mods/atmos2.xm”.
The worldspawn entities do have “sounds” key assigned just by standard numbers like in original Quake, like 2, 3, 8, 10, etc where it referenced to CD track number. Perhaps somewhere else in Nehahra’s code there’s a ‘remapping’ of these “cdtracks” to the xm filenames?
[quote=Gila]I tried looking in the BSP/Entities but can not find any references to any music files in there. Only a couple of BSP files have reference to “mods/nehend.s3m” and “mods/atmos2.xm”.
The worldspawn entities do have “sounds” key assigned just by standard numbers like in original Quake, like 2, 3, 8, 10, etc where it referenced to CD track number. Perhaps somewhere else in Nehahra’s code there’s a ‘remapping’ of these “cdtracks” to the xm filenames?[/quote]
I’m not sure, that’s the problem and I can’t seem to find reference to it anywhere either…