b0e4c813c12d979da605cc8b61f71223e461468a5da8ff4453a8aea06fc3159c

b0e4c813c12d979da605cc8b61f71223e461468a5da8ff4453a8aea06fc3159c
overall_rating 3.0 12

Forum thread for ra

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It is better than what i expected.

Being average to nice all around, this map stands out in its layout, varied and dependent heavily on exploration, for progression and for side areas, which has lots, apart from several shortcuts. This map doesn’t lead you to the main path, even the exit has to be found, so you have to rely on your exploration skills. I also have to note that it has many secrets, even though they aren’t numbered, so far i counted 8 and 3 shortcuts.

Recommended to explorers.

SPOILER>>>>: the exit is underwater.

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I agree with Cocerello: it’s nice if you like exploring and it’s above average throughout. If you spend just a little bit of time looking around underwater, you will easily find the exit, as well as some supplies. There’s quite a few unmarked secrets too. Jussi just didn’t seem bothered to set them up as triggered (nor did he give the map a title for that matter).

However, that’s not a big whoop. It plays/look great. I enjoyed the nonlinear layout.

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