b2417422ace5713bd64737550a1197ac3606e36bc79f63eb096b83712fcc63f2

b2417422ace5713bd64737550a1197ac3606e36bc79f63eb096b83712fcc63f2
overall_rating 4.0 38

Forum thread for mfxsp8

Great little map, especially for a first release!

I liked it overall but had a few issues:

-So many blue keys? And the key doors were hard to spot and didn’t seem to always activate if you touched them while holding a key.

-You can shoot through the “glass” and kill unaware enemies :smiley:

-I think there was too much cell ammo. If you find the early LG secret the map becomes easy mode as a result.

+Lovely visuals, reminds me of Negke map with all the fine detailing. Think the lighting could have used more contrast though, perhaps minlight was too high?

+Fun combat, cramped but just enough room to move around for the most part. Shambler fight in an enclosed space was cool.

Here’s a video talking about the map http://www.youtube.com/watch?v=GAQg4yiU7Gk

Unregistered user “Resurrected” posted:

Excellent map!!!

Played on nightmare. 5/6 secrets.

It’s a very enjoyable map, nice brushwork and texture alignment work, very good interconnectivity, and some good original ideas. The ‘‘glass’’ is used on some nice ideas, not only for windows, which becomes a fresh idea.

But it lacks a bit in the combat part. There is no ambushes or varied way of placement, but even with that the combats are decently fun, apart from some specific fights, like the first one, , the first time you get to the main room, and the second shambler.

The secrets are also well placed and hidden, but give too much probably, and you depend on some of them to go forward, because of some unfair combats, and the lack of ammo that is countered with that found on secrets. I always wanted to make secrets like the one with the SNG, but i was worried if people could find them. Nice one.

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