b6577a698708893ee2c06b8b0d7949cfa91edf5a0f026da1ae0eb201e4230752

b6577a698708893ee2c06b8b0d7949cfa91edf5a0f026da1ae0eb201e4230752
overall_rating 3.478260869565217 23

Forum thread for kslimef

Never seen green lava for slime before, great use, especially with the ringed pipes. Well placed Ogres. Loved it.

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First map?

A bit small, but that’s ok.

Generally good monster placement, but too many beam-in/suprise attacks for a map this size.

Some out-of-the-box thinking here; some good details, and generally, a well-set mood. I would like to see more from this mapper! :slight_smile:

Krak, well done!

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It is a okay map to play. I found it boring because the enemies are positioned fine and that could make for an interesting engagement, but you mostly only have a shotgun and a nailgun.

Unless you find one of the 3 secrets that is, which I you shouldn’t expect to cause I have no clue where they are.

Also making all of slime a kill floor was a bad idea.

Green lava/ slime has a much better visual than the usual slime textures. The bad thing is that the damage it does is at a much higher rate than normal slime, not that I wanted to take a swim in it or anything…

This map had a lot of innovative and cool-looking fixtures and brushwork that works really well with the ‘Slime Factory’ theme. I especially liked the consoles with the dials and levers.

I also enjoyed the gameplay for the most part, although difficulty settings would be a good thing to implement. I finally gave up trying to figure out how to get to the armor, and the other two secrets as well.

Not at all bad for a first map. Thanks for sharing and I’ll be looking forward to the next one!

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Really enjoyed this. It’s small and has some rough edges typical of an introductory map, but it also has a bunch of cool ideas. I like the new slime and the mechano-medieval architecture.

Is there any way to reach the yellow armor besides rocket-jumping?