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b822648bbac7a2a46e091d0ca38698d190252d814fd4ddb207fe823be1520399
overall_rating 4.666666666666667 27

Forum thread for quoth2pt2full

Thanks, Breezeep. It should work now.

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There seems to be nowhere better than this to mention Kell’s base-map, kellbase1, which is included in Quoth 2 as a demo of the new base elements – monsters, breakables, etc. Although it was intended as a demo, it’s actually a pretty good map – well worth playing if you already have Quoth 2 anyway.

I also rather enjoyed ne_basetest, which again was intended as a demo map but is rather fun to play.

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Out of curiosity, is there a specific reason to keep both v2.1 (with or without the patch) and v2.2 available for download?

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I hit a bug recently where kellbase1.bsp was not completable, details here.

It turned out to have been fixed in a 2015 update to quoth2pt2patch.zip.

Players: check the date on your pak2.pak, if it’s 2014 you’ll want to download the patch again from http://tomeofpreach.wordpress.com/quoth/

Admins: would it be possible to update Quaddicted’s copy of quoth2pt2full.zip and quoth2pt2patch.zip to the latest versions from Preach’s site?

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Unregistered user “Welp” posted:

I’m playing this with QuakeSpasm and movement doesn’t seem as smooth as with vanilla Quake, although I can’t pinpoint exactly how. With DarkPlaces it’s much much worse. Smooth movement is one of the best things about Quake, and so far Quoth is ruining it for me a little.

“I can’t pinpoint exactly how.”

That’s because Quoth doesn’t change movement at all…