baa4e79ecc73faa9f6ccd4a03eab24d758860253188dd83ca33be59b6665224a

baa4e79ecc73faa9f6ccd4a03eab24d758860253188dd83ca33be59b6665224a
overall_rating 2.888157894736842 19

Forum thread for decree

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Quite good for its time. Be prepared for some unexpected ambushes.

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This level may cause butthurt if you don’t do quicksaves… Anyway, not bad map, brushwork a bit simple, gameplay is good enough. Also, there is nice 666 logo.

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The architecture is decent, although the mixed textures feel somewhat incoherent. The combat is stimulating, with a few decent ambushes. The secrets are good. Overall, this is impressive for a 1996 map: it’s not as polished or as well-crafted as the id maps, but it doesn’t have any glaring flaws either, and it’s fun to play. 3+

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I liked this map, very good in 1996 terms. If it were done today, I’d rate it 3/5, but for its time, I’d give it 4/5.

I especially liked the looks of the chapel and the atmosphere of the catacombs. The button hunting part there reminded me quite a bit of E4M6.

After reading about the ambushes in the previous reviews, I took a super careful approach, almost sneaking at every turn, which ended up squishing me by an ambush door. Seems I just couldn’t help it; couldn’t beat the map without dying on my first try. xD

I’d say the secrets weren’t anything special, but they were placed in an appropriate part of the map. Didn’t find them on my first playthrough, but went hunting for them on my second try on easy skill (which didn’t affect monster count, btw).

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Unregistered user “pmk” posted:

Enjoyed this level and its elder world theme. The map has great combat and interesting locations for the player to traverse through such as the blue courtyard with the quake one symbol, and the haunting cathedral. There are plenty of demons to fight as well as the monster count for the level is high for 1996 quake map. I would give this map a three out of five rating and would recommend others to play this map as it is well constructed and memorable.

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