Forum thread for kustok
Hey, nice find, spacey!
Agreed – it is fun and very unique.
Very short, but with a clear mission, somewhat original gameplay and highly original visuals.
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Calling it “great” is very generous, but it’s more or less competent (if tiny). Given you the super nailgun and the rocket launcher just after you kill the last monster is frustratingly pointless.
MikeTaylor, I think it depends on how you play – I grabbed both before having killed the last three enemies. It’s not like you have to kill all of the monsters in order to get the last two weapons.
The SNG and the rocket launcher are arguably overkill, but sometimes overkill is fun.
Unregistered user “spacey” posted:
Apparently there are no monsters on easy skill? Am I right?
I believe you are right, yes. That actually makes sense in an objective-based map like this: you still have something to do, but easy skill becomes truly easy and relaxed.
Changed description from “Very small realism map: a brick plant with two buildings and a tool shed. Apparently made for PocketQuake; otherwise pointless.” to what you see above (removed “otherwise pointless”).
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i give the new textures and mission objective credit.
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+its uniuqe
+nice bright map with nice buildings and a clean light blue sky. makes me happy
-objective and navigation through this map is annoying and it isnt funny mainly because we can open 3 locked doors and icant find second silver key to open 4th door. it is little more fun when you can make touristic travel through that kind nice map. altought it is very small.
-i cant climb roof. i know if i climp this kind of sky, it will be look very unrealistic but least we must climp roof because climbing always more fun in my personel opinion.
overall people must see this map.
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