bcb832a35726a7483506611bbf639e79abafaa59cafee9f9e26cdbe99b049451

bcb832a35726a7483506611bbf639e79abafaa59cafee9f9e26cdbe99b049451
overall_rating 4.140456182472989 51

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Unregistered user “Sgt. Drake” posted:

I Just found the first Megahealth secret. It’s really tricky.

Spoiler ahead >>>>>>>>>>>>

When you’re in the huge staircase room, jump on the RIGHT railing of the stair in the middle - the one with the invisible magic barrier. Walk upwards into the MAGIC BARRIER while you are ON the railing and it will throw you back right into the Megahealth.

Later into the map the barrier disappears - I don’t remember how and when though - I guess you can’t reach the MH any more once the barrier is gone.

There’s also a Quad hidden in the same room. Take a close look at the walls > and shoot ; )

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Unregistered user “Kwake” posted:

This map is so underrated. Just stumbled on it accidentally.

If you are looking for the real thing - give this one a try.
100% genuine old school Quake. The way it’s suppose to be.
5/5

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a great map with very interesting and unique ideas! however it is quite cramped in most places.

Played on skill 3. 4/6 secrets found

Good map with varying quality, some rooms and combats reminds a bit of first maps and other are good even by today standards. Stands out on the good side the first room, Cthon’s room, the RoI part, and the shalrath’s room, the rest are brushwork wise decent to good by 1997 standards, and some combats wise too. The worst part would be the room with the first dogs till the jail, with incomprehensible brushwork (that kind of door’s frame just after the dogs).

Layout is good, linear with some revisiting and backtracking, combats vary a lot, from those where you’ll probably die on the first try, some confusing ones in total darkness where you have to use a shambler, ogres’ grenades and the RL to lit the room, to some enjoyable and inventive ambushes. Amount of ammo varies too, in the first third you have to run instead of kill or be lucky when choosing where to go, or you’ll find yourself axing ogres and tartabies, but for the rest of the map the amount is even higher than ID maps. Health and armor is well placed and in adequate amounts. Secrets are well placed and with good amounts of rewards, inventive and tricky. Difficulty varies from around ID maps to way higher.

If it were a 2015’s map, overall, it would get a rating of 3/3+. For a 1997’s map, a 4+.

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Unregistered user “Brother in arms” posted:

It was refreshing and highly entertaining to play this map. If you’re fixed to todays standards this might not be the perfect map for you. But if you bought you copy of Quake way back in 96 like me you will absolutely love it. It’s just the way Quake was meant to be. Simple and pure
10/10 from the eyes of an oldschool Quaker

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Unregistered user “Bot” posted:

Great!

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Unregistered user “QuakeQuad99” posted:

One of the best classic Q1 maps I’ve ever played

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Ummm… I’m not usually stupid but I can’t figure out how to escape the FIRST room! There’s two exits: the gold key door and the hallway that requires runes to continue (of course I have neither yet), apparently no way to climb the walls and the metallic square in the middle doesn’t seem to open or move…