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I cannot believe this map is from the year 1997. Even nowadays, what it offers, would be seen as controversial. I love it. It is genuine avant-garde. Furthermore, perfect strength of symbolism and environmental storytelling. There are few places which may navigationally loose the player, but it is all doable - just thoroughly examine the geometry. To myself, this is ‘Quake’ - wonderfully twisted and dark, like the paintings of H.P. Lovecraft.
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This map fares a lot better in presentation than in gameplay. The atmosphere is just great and the architecture is really interesting to explore. The ending alone deserves an honourable mention; both entering the arena and the climax. Definitely 5/5 material in the visual department!
The gameplay, however, reeks of first time mapper traits: Lots of interesting and novel ideas that look cool on paper, but in practice don’t work that well, in my opinion. There is quite a bit of trial and error and just plain ol’ luck involved (cf. the final arena). The author sure wasn’t kidding, when he warned about the map being hard. I’d be surprised someone survived this on a first playthrough. (I did play on nightmare, though, so I guess kudos for making the difficulty level worthy of its name.)
If you’re going to play this, don’t expect to survive without dying, and think of the various combat encounters being more like puzzles than your usual Quake fare. Finally, SAVE often! If you manage your expectations with these things in mind, I think you’ll find more enjoyment out of the gameplay.
In conclusion, I think the gameplay aspect of the map is worthy of a 3/5 rating tops, but since the presentation department is so hard carrying the team here, I think my overall score for the map would be in the ballpark of 3,5/5.
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Unregistered user “I own Quake” posted:
AWESOME LEVEL !
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Unregistered user “Idonthaveanaccount” posted:
it’s fun, but the shub fight wasn’t. fighting things in complete darkness isn’tfun
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They don’t make them quite like that anymore.
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An ok map, with decent ambience. You can get a good bit of fun out of it, but it suffers from a lot of details. Architecture isn’t great, steps are too steep, corridors too cramped, you can get stuck if you try to surface into the bars and the second room literally looks like a bunch of random brushes thrown in.
The ending is pretty neat though.
Link to Nightmare 100% walkthrough: https://youtu.be/ETc0Odn77sg