bcbc6a3d6b8caa52757ed133752730a96334bc57192143c89c4c291f0c004611

bcbc6a3d6b8caa52757ed133752730a96334bc57192143c89c4c291f0c004611
overall_rating 4.086956521739131 23

Forum thread for mexx8

It’s like every ten steps something either spawns up or opens up behind you. Nevertheless, great fun.

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Played at skill 3. All the secrets have been found.

This one strays a bit from the style from previous mexx maps in gameplay and brushwork. Layout is simpler than the other mexx maps, but with quite longer ways and more shaped like a tree.
The extra sounds add a lot to the map, and raise the quality of the ambience.
It’s way harder than most of mexx maps, mainly because some particular ambushes, but OK.
I will rate it 5-. The theme, sounds and size adds a lot to the map, but the combat and brushwork isn’t enough for a 5 stars one, even considering the year it was released.

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i agree with Cocerello.

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I’ve played this one a few times in the past, but coming back to it now it certainly feels crude. There’s some fun blasting to be had, but it all feels a bit pasted together – and the end is anticlimactic, with the promised “bishop” turning out to be just an amped-up death-knight with vore-balls.

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