beab36f57d83d28474d2ce9afe5ab8568c3918e5e8591e8d985470b087498d98

beab36f57d83d28474d2ce9afe5ab8568c3918e5e8591e8d985470b087498d98
overall_rating 1.44 25

Forum thread for lbase

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i think death is the only way out, so to speak.

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There is some interesting ideas and brushwork, but whole level-design is wrong, gameplay is not enjoyable. And there are problems with vis in software graphics.

Don’t waste your time…

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Interesting concept, but bad execution. The combat is kinda eh, and the level’s way too dark. The first room is what I enjoyed the most. It’s also a bit too easy, there are two megahealthses and a decently large supply of ammunition. I also couldn’t find the gold door anywhere. Not worth playing, I kinda wish the screenshot was the first room because that’s the most interesting thing to see in the map.

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The Lost Base on The Quake Grave

I basically echo everyones comments above. I thought the first room really gave the map some promise. It felt off kilter yet unique and abandoned. Then you fall into the next area and it’s almost like the map author was playing a trick and yelled “FOOLED YA!” and you’re back in another run of the mill single player quake map that doesn’t have an exit. As JellyGal said above, there is a gold key but no gold key door? What happened at The Lost Base?

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The first room is really cool, but the rest of the map is just a standard bad 1996 map. It’s also way too dark and has too much health. There’s no exit either, and I too could not find a gold key. Avoid this one. 1/5

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I did noclip through the map to check whether there was ANYTHING to get me out of there, but nope, the map just comes to a dead end at the gold key.

Oh well, at least the first room was cool, as stated above. :confused:

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