Note: For those who do not want to use the installation rules, just copy the entire contents of the “*.pak” file to a folder, for example “BQVanilla”, and run the game like any other mod (for example: quakespasm-spiked-win64.exe -game BQVanilla).
That’s awesome! The visual clash of the plastic blocks against the realistic backgrounds reminds of a certain Star Wars game I played back in the day
Mind telling us how you put it together? Did you make all of those models from scratch?
[quote=houston]That’s awesome! The visual clash of the plastic blocks against the realistic backgrounds reminds of a certain Star Wars game I played back in the day
Mind telling us how you put it together? Did you make all of those models from scratch?[/quote]
Hello, friend!
I have nothing to do with it. This is the whole merit of Kebby. Link to the site in the topic header. He’s a great guy. I just showed you the way to his wonderful work. I think he made all the models from scratch. Yes, you’re right, Quake has become somewhat reminiscent of the Lego Star Wars game. )))
This is an amazing overhaul, it works perfectly fine with vkQuake 1.30.1 (https://github.com/Novum/vkQuake/releases). I think I will re-complete id1 campaign with Copper and Block-Quake!