Also, I was thinking of including the books/manuals that come with each game. They don’t have ISBNs, but many have been scanned and put up on the internet archive, etc.
I’ve also added Quake 4 books. There were only 3 I could find.
I think including manuals in a separate category is OK. Since comic books are allowed to be in the list, I contribute link to Quake Champions 3-volume issue by Titan Comics: https://titan-comics.com/c/1147-quake-champions/
P.S. Here’s a link to a free digital version for people from other countries who cannot buy in because of war and pandemic — https://imgur.com/gallery/SnmnG
I have added the quake champions comic books, thank you @chad2.
I am pondering how to handle game manuals and must handle other languages, thank you @Geniraul. I have also found some german quake manuals on the internet archive. I hope to add manuals within days.
I have an old Quake book called the https://www.amazon.com/Quake-Level-Design-Handbook-Tagliaferri/dp/0782121187, which I picked up when dumptruck mentioned it being an inspiration for his mapping tutorials. It’s one part qED tutorial (which was a level editor from the QME people) and one part higher-level mapping discussion with some Quake mappers of the 97 era (Levelord gets a chapter, as does Steve Tietze, who worked on Duke3D and Dissolution of Eternity). Mine was supposed to come with a CD with qED and sample maps, but it didn’t.
There’s still some neat ideas and tricks in it, but you can imagine it’s pretty outdated. Still a fun read! Apparently my old blog post (not linked because it sucks) on it is one of the first few things you get when you look up the name on Google.
EDIT: Should’ve checked the link, you have it already, my bad. It’s early over here.
My pleasure! I usually just type ‘quake’ + the word ‘manual’ translated into the corresponding language in search engines’ strings. Sometimes I take a mini-tour on Google Books too.
For those who are interested, here are a couple more books about Quake series: