Books on quake?

Hi, do you know the titles of any books on quake (e.g. the classic series q1/q2/q3)?

I am building a list of all known books on quake here:
https://github.com/Jason2Brownlee/QuakeBooks

I want it to be as complete as possible, like the doom book list on the doom wiki.

I’ve been trawling the internet archive/amazon/retromags/etc for weeks and have about 25 books listed.

Comic books count?

Yes, I think comic books count!

Also, I was thinking of including the books/manuals that come with each game. They don’t have ISBNs, but many have been scanned and put up on the internet archive, etc.

I’ve also added Quake 4 books. There were only 3 I could find.

I think including manuals in a separate category is OK. Since comic books are allowed to be in the list, I contribute link to Quake Champions 3-volume issue by Titan Comics: https://titan-comics.com/c/1147-quake-champions/
P.S. Here’s a link to a free digital version for people from other countries who cannot buy in because of war and pandemic — https://imgur.com/gallery/SnmnG

Here are a couple of manuals for Quake games in other languages:

[list=*]
]https://www.legimi.pl/ebook-quake-iii-arena-poradnik-do-gry-piotr-zodiac-szczerbowski,b75338.html [PL] (2001) by Piotr “Zodiac” Szczerbowski /]
]https://www.amazon.co.jp/QUAKE完全攻略ガイドブック-Login-books―DOS-Vゲームシリーズ-小笠原/dp/4756112781 [JP] (1997) by 小笠原 誠/]
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Fantastic!

I have added the quake champions comic books, thank you @chad2.

I am pondering how to handle game manuals and must handle other languages, thank you @Geniraul. I have also found some german quake manuals on the internet archive. I hope to add manuals within days.

No problem, you are doing a great job. I went looking for some more books and had some very interesting findings.

In other languages:

[list=*]
]https://archive.org/details/quake-ii-manual-rus/mode/2up [RU] (1998), translated by Р. И. Хархалис, И. Б. Тарабров, С .В. Ющенко/]
]https://www.litres.ru/book/alan-kua/quake-champions-41235325/ [RU] (2019), translated by Вадим Алтаев/]
]https://www.cs.thu.edu.tw/upload_files/99_cttsai_02.pdf [TW] (1999) by 邱為義, 廖啟瑞, 黃歆雅/]
]https://ir.nctu.edu.tw/bitstream/11536/41458/1/756501.pdf [TW] (2005) by 余冠鳴/]
]http://lear.inrialpes.fr/people/mairal/resources/pdf/XQuakeRapport.pdf [FR] (2004) by Stéphane Lescuyer, Julien Mairal/]
]https://www.scribd.com/document/457224734/SP-Quake-III-Manual-pdf [ES]/]
]https://archive.org/details/quake-1996-handbuch-endefresitnl/mode/2up [EN, DE, FR, ES, IT, NL]/]
]https://archive.org/details/quake-1996-readme-text-endefresitnl/mode/2up [EN, DE, FR, ES, IT, NL]/]
[/list]

In English:

[list=*]
]https://www.quaddicted.com/files/misc/Tronyn-QuakeSlides.pdf (2010) by Dustin Geeraert/]
]https://pages.cs.wisc.edu/~jeremyp/quake/quakec/quakec.pdf (1998) by David “DarkGrue” Hesprich/]
]https://www.google.com/books/edition/Speedrunning/wtg5DwAAQBAJ?hl=en&gbpv=1 (2017) by David Snyder/]
]https://www.google.com/books/edition/Debugging_Game_History/RCIsDAAAQBAJ?hl=en&gbpv=1 (2016) by Henry Lowood, Raiford Guins/]
]https://www.google.com/books/edition/This_Gaming_Life/5EY_DwAAQBAJ?hl=en&gbpv=1& (2008) by Jim Rossignol/]
]https://arxiv.org/pdf/1807.01281.pdf (2018) by Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castaneda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, Thore Graepel/]
]http://bth.diva-portal.org/smash/get/diva2:833208/FULLTEXT01.pdf (2006) by Hector Villena Cazorla/]
]http://caia.swin.edu.au/reports/110209A/CAIA-TR-110209A.pdf (2011) by D. Stefyn, A. L. Cricenti, P. A. Branch/]
[/list]

My goodness, that is an outstanding list @Geniraul! Thank you kindly.

Give me a day or two to process your books and add them to the list.

Out of interest, where and how did you do your searching?

I have an old Quake book called the https://www.amazon.com/Quake-Level-Design-Handbook-Tagliaferri/dp/0782121187, which I picked up when dumptruck mentioned it being an inspiration for his mapping tutorials. It’s one part qED tutorial (which was a level editor from the QME people) and one part higher-level mapping discussion with some Quake mappers of the 97 era (Levelord gets a chapter, as does Steve Tietze, who worked on Duke3D and Dissolution of Eternity). Mine was supposed to come with a CD with qED and sample maps, but it didn’t.

There’s still some neat ideas and tricks in it, but you can imagine it’s pretty outdated. Still a fun read! Apparently my old blog post (not linked because it sucks) on it is one of the first few things you get when you look up the name on Google.

EDIT: Should’ve checked the link, you have it already, my bad. It’s early over here.

No problem @mariteaux, thanks for the input.

We’re up to 65+ books/manuals/guides now. Great stuff!

My pleasure! I usually just type ‘quake’ + the word ‘manual’ translated into the corresponding language in search engines’ strings. Sometimes I take a mini-tour on Google Books too.

For those who are interested, here are a couple more books about Quake series:

[list=*]
]https://www.researchgate.net/publication/355569484_Modding_Support_of_Game_Engines (2021) by Lukas Christian Schreiner, Sebastian von Mammen/]
]https://www.researchgate.net/publication/224606931_Architectural_studies_of_games_engines_-_The_quake_series (2009) by James Munro, Cornelia Boldyreff, Andrea Capiluppi/]
]https://tldp.org/HOWTO/pdf/LinuxGL-QuakeWorld-mini-HOWTO.pdf (2000) by Robert B Easter/]
]https://www.scribd.com/document/549654581/quake-final# (2004) by Tomasz Czajkowski, Blair Fort, Ian Kuon/]
]https://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=957BF1EF644AD8D67B509977822C3470?doi=10.1.1.92.4048&rep=rep1&type=pdf (2000) by Shawn Bonham, Daniel Grossman, William Portnoy, Kenneth Tam/]
]https://tldp.org/HOWTO/pdf/Quake-HOWTO.pdf (2010) by Stevenaaus/]
]http://es.tldp.org/COMO-INSFLUG/es/pdf/QuakeI-II-Como.pdf [ES] (1999) by Alvaro Villalba Poncet/]
]https://course.ece.cmu.edu/~ece545/F16/reports/F09_QuakeII.pdf by Benson Tsai, Alfred Barnat, Aaron Mintz/]
]https://www.academia.edu/22229950/Running_Quake_II_on_a_grid (2006) by G. Deen, M. Hammer, J. Bethencourt, I. Eiron, J. Thomas, J. H. Kaufman/]
]https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/quake-ii-rtx-june-6-release-date/Quake-II-RTX-Getting-Started.pdf (2019?) by NVIDIA/]
]https://www.kasahara.cs.waseda.ac.jp/achieve/pdf/ipsj_send.pdf (2012?) by Yasir I. M. Al-Dosary, Yuki Furuyama, Dominic Hillenbrand, Keiji Kimura, Hironori Kasahara, Seinosuke Narita/]
]https://www.researchgate.net/publication/220982348_From_a_single-_to_multi-server_online_game_a_Quake_3_case_study_using_RTF (2008) by Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch/]
]https://fabiensanglard.net/doom3_documentation/The-DOOM-III-Network-Architecture.pdf (2006) by J.M.P. van Waveren/]
]https://upcommons.upc.edu/bitstream/handle/2117/9881/atomicquake-ppopp09-zyulkyarov.pdf;jsessionid=7D5D97D185C8BDE393089F260A11BC79?sequence=1 by Ferad Zyulkyarov & Vladimir Gajinov & Osman S. Unsal & Adrián Cristal & Eduard Ayguadé & Tim Harris & Mateo Valero/]
]https://www.academia.edu/23970177/QuakeTM_Parallelizing_a_complex_sequential_application_using_transactional_memory (2009) by Ferad Zyulkyarov & Vladimir Gajinov & Osman S. Unsal & Adrián Cristal & Eduard Ayguadé & Tim Harris & Mateo Valero/]
]http://caia.swin.edu.au/reports/030405A/CAIA-TR-030405A.pdf (2003) by Grenville J. Armitage/]
]https://annals-csis.org/Volume_21/drp/pdf/3.pdf (2021) by Daniel Pohl, Selvakumar Panneer, Deepak S. Vembar, Carl S. Marshall/]
]https://www.researchgate.net/publication/354065168_Light_Sampling_in_Quake_2_Using_Subset_Importance_Sampling (2021) by Tobias Zirr/]
]https://graphics.stanford.edu/courses/cs448-00-spring/q3ashader_manual.pdf (1999) by Paul Jaquays, Brian Hook/]
]https://www.cg.tuwien.ac.at/research/publications/2020/lipp-2019-rtxq3/lipp-2019-rtxq3-thesis.pdf (2020) by Lukas Lipp/]
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