c2ceb7f15d070352735cb9408eba66442a051b0586f37fd4b92caa44fb0483a0

c2ceb7f15d070352735cb9408eba66442a051b0586f37fd4b92caa44fb0483a0
overall_rating 2.538461538461538 13

Forum thread for ncroseum

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Decent map for its time, with the usual cramped places. The progression is quite different from usual and interesting.

3-

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Unregistered user “pmk” posted:

Not a very good level as it is too cramped for combat and progression throughout the level was confusing. One positive thing i can say about the map is the theme of orange metal is very unique. Overall would give this map a two out of five rating.

I kinda liked this map. Sure, it’s a boxy mixtex map, but I think the author succeeded pretty well in making a short but sweet gameplay-focused map; tight action but without being too cramped (for the most part).

Even if the looks of the map weren’t the main focus, even they have their merits: The texture mix is fascinatingly weird and I like how the author played with lighting here. The story in the readme was also quite interesting and laid the setting for the map quite nicely.

Sure, there were a couple of things that didn’t work, like a few stuck enemies, the exit sign text being inverted and the map being cramped at times. I’d maybe rate this map 3,25/5.

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I like it. Small and tough. Won’t win any awards though

The monsters in this map are poorly positioned: many of them have trouble reaching the player and can be safely killed from a distance. The only real challenge comes from occasionally having to fight in cramped passageways with no maneuvering room.

But although the combat is bad, the map shines in a couple other respects. The textures are charmingly offbeat, and the layout is good for a '97 beginner map. There are two branching paths from the start, which lead to different levels of a multi-level arena.

I agree with Qmaster’s comment above: although the gameplay is weak, the map has enough creative flourishes to make it worth a look.

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