Forum thread for kewsampl
The first map looks like a simple Quake version of the first bit of ‘The Illhaven Saga’ by Kew, a classic for Unreal, maybe it’s a predecessor
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Both of them are quite good. The first is a DM map, the second is more like a SP non linear map. An uncommon type of layout always feels a fresh breeze.
Fast paced combat, around ID difficulty if like me you just use the SG, good secrets with adequate rewards, no unfair ambushes, decent placing of enemies thanks to the layout and brushwork, amount of ammo/health/armor around ID maps, all the monsters can be killed with just shells, but more weapons are given. I recommend using mainly shells and nails, the explosives and cells just for fun.
Have to play the Quake TC these maps come from.
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Unregistered user “Repus” posted:
These levels are crap!
First of all, for 35 enemies, all of whom are grunts end enforcers, why would you place (attention!) 3 mega health packs, one quad, one green armour, two yellow armours and two red armours? Secondly, the layout is VERY confusing. You keep opening numerous doors/curtains by shooting some objects on the walls (they don’t look like buttons) or you just shoot the door/curtain itself. In the second level finding the golden key might as well take you… forever, besides it is so freaking DARK!!! And the number of doors/curtains is overwhelming, there’s no need for so many obstacles. The levels themselves look nice, but the gameplay interest is zero: all enemies are easy to kill, lots of powerups, the player keeps bumping into ridiculous amount of doors, and it’s not clear at all where to go.
So, unless you wanna get really frustrated, don’t play these two levels.
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Unregistered user “Greenwood” posted:
Well… I wouldn’t say that they’re crap. They’re decently built, for old maps, but I agree that the gameplay is a tad lackluster. Like Repus stated above, you don’t need 3 mega-healths and red armors for a handful of grunts/enforcers.
Try the first map (Illhaven Winter, pictured) – it’s the less confusing one – and play it without picking up any of the mega pickups, plus crank it to nightmare. It might provide a little fun if you try that combo. I spent most of my time in the second map just trying to find the exit. I didn’t find that one as interesting.
Too bad “Kew” jumped to Unreal. Who knows what he would’ve made if he continued!
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It’s a nicely constructed map, very pleasing to look at. Plenty of detail and ambience like the simulated vistas, the water fountain and the whole snowy medieval village. Gameplay wise, pretty average, looks like a repurposed DM map.
There are three Deathknights stuck in an inaccessible courtyard, where a door seems to be missing. However, with some clever roof climbing, you can still shoot them.
kewmap1.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/Fn0KFiUNXeQ
Again, a really nice looking map. Architecture looks great and it’s a pleasure to just walk around the area. Feels more like a singleplayer map than the previous one, it’s also open ended.
The exit is a bit hidden and I’m not a big fan of shooting doors for them to open.
kewmap2.bsp - Link to Nightmare 100% walkthrough: https://youtu.be/B9V9XnamH1E
Overall, a set of great looking maps, but gameplay leaves a bit to be desired.