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Belting maps…how did I miss this lot??
I’d forgotten how irritating the Quoth monsters were at some point (they were toned down in recent years, AFAIK).
Undreamed Shores made me consider not playing the remainder of the maps. The questionable horizon work at the beginning was, well, just the beginning. I don’t think you should do these things in Quake maps unless you can pull them off in a way that looks more or less natural (instead of “Just imagine there’s a sea of blood beyond the cut-off OK?”).
Then there were obvious inescapable pits. And then there was the fact that if you jump out of a window instead of dropping into the exit, you’ll be stuck outside forever. Did anyone actually test this map? Maybe it’s Quakespasm that breaks everything (except the horizon, of course)?
Okay, finished it. It really feels more like a jam than a proper coordinated effort. Little consistency, and not a lot of quality control, apparently.
Of all the things that baffled me there was one that stood out. It’s how the map called “chapter_secret.bsp” isn’t secret.
Still, some good maps here. Also, future Quoth. I don’t even know how to rate it.
This was one of the first map packs I downloaded when I got into Quake custom maps a few years ago, and I didn’t finish it back then.
After playing it through, I have to agree with the more critical comments on this page. This is a mix of some good maps and some bad ones. Some of them can be pretty tough, and not necessarily in a way that I consider fun, even on skill 0 at times, and I consider myself to be pretty good at Quake these days.
dwere singled out “Undreamed Shores” and for good reason. It’s one of the worst necros maps I’ve played–and he’s in my top 5 mappers, easily. I really want to know how it was playtested, if it was at all.
On the other hand, ericw’s map stands out in my memory for some nice little details like the tombstones hanging in the void, and the white fingernail moon. Might have to rip that one off for a future map if I get around to it.
Worth checking out if only for the at-times excellent architecture but as far as the gameplay goes… your mileage may vary, apparently.
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What does the trinity do exactly?
The trinity triples nail damage, but does not affect other weapons. I think it stacks with the quad, so that when both are in effect nails do 12x damage.
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