cd91ed6329b963af434a99963543b9353d3ab9a269ea1ac2cf693b8e38f81cfa

cd91ed6329b963af434a99963543b9353d3ab9a269ea1ac2cf693b8e38f81cfa
overall_rating 4.094373219373219 54

I see, thanks. Just finished playing this. Not as inspired as its inspiration but still a good tribute to it. The maps are quite modern-looking and challenging in a good way.

(Why do those new green flying monsters moan like the Quake guy? Are they humans trapped in monster bodies? Unsettling.)

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A collection of mostly mediocre-to-poor maps. What’s with the snot monster? It really sucks.

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Some awesome maps and a couple of quite frustrating ones. For example, in Ionous map I’m at a point where I have two shotgun-shells left and no other ammo at all and the next thing I’m facing is 4 vores. And I haven’t wasted ammo either. The only thing that could save me is perhaps if I found the secrets, which I haven’t. But this is just ridiculous really. On the other hand, some other maps are just brilliant. So a mixed bag IMO.

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Very hard, and gives you every reason to hate the then-new enemies.

Gioyo3aa, it’s worth noting that these are their earliest appearances, and they have received balance changes in the Quoth 1, and later Quoth 2, releases.

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Great mod! Mosnters from Quoth + wonderful Lovecraftian-style mapdesign + brutal difficulty (later on that) + quite hard secrets. Continues the ideas from original Contract Revoked. Also includes a wonderful, all-new, properly eldritch final boss! The only complaint: there were at least one level with not enough ammo. Clearly an oversight( Anyway, it’s 5/5. Great episode for Quake, fair enough to call it unofficial expansion pack.

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