cdd34b1c178bb77386c78f2562042e7bbeb315b1d23b863081af957767a923c5

cdd34b1c178bb77386c78f2562042e7bbeb315b1d23b863081af957767a923c5
overall_rating 3.88 25

Forum thread for digs02

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Spirit (or negke, I’m not sure whose job this is): I am wondering about the editor’s rating – should this not perhaps be rated higher than “average”? Not necessarily “excellent”, but at least “nice”?

In terms of gameplay and level design it may be simple, but really well done with no problems I could see – and the visuals are VERY unique and well-implemented. This map is more than two years older than whiteroom, which is the only other map I am aware of that attempts something along these lines. The latter has an editor’s rating of “excellent”, and while I do agree that it is a better map, I would argue that digs02 deserves at least a “nice”, especially given its age.

Personally I loved the simplicity and oldschool feel of the gameplay, since it complemented the visuals perfectly. Plus there is at least one secret that makes clever use of the grid-like textures.

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An interestingly different map. I found it disquieting when I fell into the water that I didn’t realise was water, only to find that the surface looks like the same Tron-ish grid from beneath! But there’s not much to the gameplay, so I ended up giving it a solid 3/5.

I missed both secrets. Where was the one that you found, Icantthinkofanickname?

(And are you regretting your choice of nickname yet? :slight_smile: )

Hehe, maybe a little, yes. :slight_smile:

As always, SPOILER alert to everyone else:

In the second room you enter (with the grunts), take a closer look at the wall to your left. I’m sure you’ll see it.

Yes, that water is a nifty surprise: it was one of the things I liked most about the map.

I really like this myself, can’t remember why it is rated Average. Don’t read too much into the ratings.

Fair enough. Thanks for responding, Spirit.

Ah, yes, that IS clever. I saw the black square on my first go through, but shot it and nothing happened, so I figured it was just a glitch. This time I tried to headbutt it, and realised its actually a hole.

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short, but sweet. i like how the sky had a grid texture to it as well.

Quake goes Tron - well, at least a bit. :slight_smile: There are still some inconsistencies like buttons which keep their original texture, or the general issue that weapons and enemies stay the same, but at the end of the day, it’s nitpicking. What looks like missing textures at first is turning into something refreshingly new after getting used to it. Respect to the author for this experiment which turned out well in my opinion.
Sidenote: If you take the time to VIS this map, the transparent “water” looks even more interesting than it did before already. :slight_smile:

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Unregistered user “spacey” posted:

Another great experimental map!

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