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I sort of don’t admire this map much — the style mishmash is jarring, and the progression is very arbitrary — but boy, did I enjoy the heck out of it. Part of that is the perfect calibration of difficulty, so that I spent much of the time low on health and/or ammo. Not bad at all, and I am really glad this finally made it out into the wild!
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The Doomed Cathedral on The Quake Grave
I love the look and progression of this map and overall, I have no real issues with it! The only thing I might’ve taken more of a look at on this one is how difficult the quad run at the end is. The map is paced in a way that you can kind of take your time and you’re not on edge, but then you’re thrown into this part where you better grab that quad and make a run for it to take out as many enemies as you can before it runs out! It’s a welcomed change of pace, however, it’s tough! I found myself out of ammo at the end having to run the first half of it several times to get a good feel for how to approach the next area. The difficulty just ramps up out of nowhere and I think that more novice players might have a really hard time with this part.
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Unregistered user “DragonsForLunch” posted:
Fun map with good use of backtracking. I had thought the combo of base and medieval theme might be jarring but it worked surprisingly well. My favorite area was the runic part and that seems also be the newest part of the map. Good on the mapper for finishing an old map! A little so low on health near the end forced me to rush past the monsters but otherwise well balanced.
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This one was really fun! i kinda had to race to the exit which was really cool. i wish more maps incorporated that. good job!
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