Hello everyone!
I’m primarily into classic Doom and mods for it, but I’m also interested in classic Quake as well.
What really draws me into Quake 1 is that, instead of battling the forces of Hell in classic Doom, you battle the forces from the Cthulhu Mythos in Quake 1. Or, at least you seem to in some vague sense, since id Software was not concerned about integrating a clear plotline into Quake 1.
Because of this, I’m searching for some Quake 1 mods which really dig into the Cthulhu Mythos. By this, I mean:
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]A general sense of dread, as in being in an environment in which the warmth of human civilization is being overtaken by a calm, cold, and dreadful darkness from the darkness beyond normal space./]
]Detailed, dark, scary, ancient, and alien environments, such as a very gothic, oddly shaped version of R’lyeh with mysterious, glowing, and ceremonial runes here and there. (I’m tired of empty hallways and rooms. I want detail which makes hallways feel like real hallways and rooms feel like real rooms. There are classic Doom wads which are giving their maps more detail, so I want the same from Quake 1 mods.)/]
]A taste of struggling against a horrific superior force, such as in struggling to somehow kill Cthulhu as he awakens or—even better yet—struggling to close a portal which some of the Great Old Ones opened over Earth./]
[/list]
Of course, these are my ideal expectations, so I keep them tempered with reasonable expectations. But, even then, all I’m finding, in general theme-wise, are custom classic Quake maps which dig into military bases, industrial complexes, medieval castles, and random caverns of some sort in random, disconnected, and generic ways. And without at least some form of focus on the Cthulhu Mythos, I feel that, in general theme-wise, Quake 1 mods feel directionless, confused, and arbitrary.
Anyways, I’m hoping that someone can help me find the kind of classic Quake 1 mods which I’m looking for or, perhaps, actually make them!
Thanks in advance for reading and replying.
BTW, this post represents just me offering my subjective, personal opinion in a passionate way. I mean no objective offense to anyone who has done mod work for Quake 1.