d1a54b7e529a65955605c88976d58ff1021d9cc61f331b7eb06b800a196fec30

d1a54b7e529a65955605c88976d58ff1021d9cc61f331b7eb06b800a196fec30
overall_rating 4.103448275862069 29

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Very nice map. As previous commenters mentioned, it’s quite distinctive visually.

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Great Doom 64ish aesthetic. The coloured lighting was very N64, the claustrophobic dinginess was great. I loved the pillared room with Fiends! Extremely cool outro sequence. Looking forward to more of your work!

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Combat was okay, but situations and encounters were really nice. Interesting take on runic theme with the lights and all. Clips at one of the slopes were a bit weird where ogre stood. Lava room was my favorite with good secrets too.

Only major thing to critique the map about is that it could exist in doom, everything is on flat ground. Some of those tall rooms just make me wish I could explore stuff near the ceiling. And the map is not vis’d so it is a bit pain to noclip and look around.

Some comments after playing:

  1. Too dark. Sometimes I can’t even see the monsters attacking me. Darkness in Q1 is a part of gameplay, but it should not mess up playing.
  2. In the room with many fiends and zombies - why haven’t you made triggered door? I mean, you added three rods blocking the door untill all monsters are killed, but a door behind them still opens when a player is near. It looks weird… Toggled door with a sequence of triggers will look better imho.
  3. VERY nice exit portal :slight_smile: All these runes + Quake emblem + classic circle portal - looks awesome. I liked it :slight_smile:

If I summarize - the map is nice. Nice playing experience, nice difficulty. 4.5/5

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