d1a54b7e529a65955605c88976d58ff1021d9cc61f331b7eb06b800a196fec30

d1a54b7e529a65955605c88976d58ff1021d9cc61f331b7eb06b800a196fec30
overall_rating 4.103448275862069 29

Forum thread for wlb

Unregistered user “dwere” posted:

Old-school spookfest. Good Hodges vibes.

I have a suspicion this will malfunction somehow when Injected.


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Unregistered user “Ninja” posted:

Well put together and crafted, yes spooky feel to it,but a good map to play on skill 3


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Unregistered user “ArrrCee” posted:

What Lies Behind on The Quake Grave

Wow, very impressive how you’ve improved so much from your first map! While I think the first room could do with some re-thinking (dark room with ramp in the back leading to room), the rest of the map is a ton of fun though! I especially like the bit where the lights start popping on and the lava room is just crazy. The beginning room feels VERY Quake 2 due to the colored lighting as well, which is interesting because the rest of the map doesn’t seem to carry this same style. The may be one of the other critiques I have is to think about your next map having a more unified style through out. Lots of fun with this one though, nice work!


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Unregistered user “drdefault” posted:

This one really builds in intensity, almost feeling like half an episode compressed into a few encounters. I initially thought the lack of ammo towards the end was unfair, but then realised it didn’t stop me from finishing the map. The rooms are very visually distinctive and readable which made the layout memorable. Cool metal brushwork, and I especially liked the use of subtle height differences. The lava room combines about three strong gameplay concepts into a great fight. Nice stuff!


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I agree with other commenters that this is really nice, especially in that each area has its own distinctive style so that there is no possibility of getting lost.