d57c65c2c6f32dcc7b5a98b8bec6751cd3ca599e24b47dc147ea3a3c01f78d32

d57c65c2c6f32dcc7b5a98b8bec6751cd3ca599e24b47dc147ea3a3c01f78d32
overall_rating 4.121212121212121 33

Forum thread for araivo

I won’t give it away but if you enter the final room just right you’ll figure out why the original SoA had Armagon start inside a wall. :wink:

The excessively detailed comment is surpringsily needed, this map focus on brushwork. The layout is nice too. Gameplay is good, but some rooms would be better with a different choice of monsters, but it’s too minor. Amount of ammo/health/armor is a bit over but OK.

The end, well …, … i need a good strategy in the open for Armagon, i always need at least 10 tries for this sucker.

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Monkey Rage indeed… this mouse scraping simian couldn’t find the button to raise the 3 sets of bars IN THE FIRST MAP. >_<

Playing with Quake HD Pack (DP)

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I did not manage to kill the boss on hard mode without cheating me a quad. It is ridiculously overpowered. :frowning:

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the intricate detail of this map is quite impressive. the gameplay was ok. Armagon’s rockets are what get me killed. easily.

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Actually “excessive brushwork” is about right . It’s impressive, and nice to look at, but in the end distracting – I was constantly looking for secrets in rooms where everything looked like a secret but nearly everything was actually just scenery. The map is well put together, and I feel a bit bad giving it only 3*, but put together the easy-to-get-caught-on scenery, the somewhat repetitive gameplay and the ludicrously overpowered boss,and I can’t honestly say it merits more.

Unregistered user “Jonan” posted:

Kept on getting snagged on brush work. Which was nice. I’d like to see the whole map stretched out width wise.

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