d7094e8b7099469f94acfbf1637a261c267261a7a0b7d318eb434bada5afaa44

d7094e8b7099469f94acfbf1637a261c267261a7a0b7d318eb434bada5afaa44
overall_rating 2.0 19

Forum thread for portal

Unregistered user “ARtemi” posted:

The silver key door does not seem to work.

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Same here, the key vanishes and the door does not open. Used FTEQW.

The map is a mixed bag, seems like a bunch of little ideas connected into a level but without a bigger theme or story. Good start!

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Same with me as well. The silver key vanishes from my HUD when I contact the silver key door, but the door does not open. Used Darkplaces.

same issue with the silver key door for me. used qss.

Its a good map, i had no issues with silver key. or doors,used Q.S .Map ran and played fine

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I tried the v.4. The basic functions are there now.

Ok, it is a first map, but RK needs to tighten things up a bit. If it takes 4 versions to just achieve playabillity, there isn’t done enough testing before the public release. I strongly suggest presenting a new map to 2 - 4 friends, use their response to bugfix it and then do a public release.

In general, i suggest starting with a pad of paper: making a storyline, work out how it should play out, what traps and secrets - then do the mapping and the debugging. The planning and ideas is what makes a good map, the actual work with the editor is the craftmanship needed to make the ideas shine.

Keep going - all mappers have started from scratch! :slight_smile:

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The best that can be said of this is that it introduces us to a new mapper. Let’s hope that Roby can go on to much better things!

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