d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0

d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0
overall_rating 3.666666666666667 3
d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0

I had a good time with this mod, encounters are fun and difficulty is very well balanced. I also do love some abstract brutalist landscape, but I feel that this abstractness could have been a bit more bold in terms of level design. Anyway, give this a go, it won’t disappoint you!

I liked the first map of this pack, but found each subsequent map less enjoyable than the previous one. When I finally hacked my way through to the end of map 4 my main feeling was relief that it was all over, only to find there was a map 5! I admit, I bailed at that point.

The most important problem for me was a technical one, nothing to do with gameplay per se. It’s that in many many places, the frame-rate would slow down to a crawl — like five or six frames a second, making it impossible to do precision jumps (and these maps require a lot of precision jumping). I don’t know if something could be done to avoid that (is this what’s meant by “vising” a map?) but on my ten-year-old MacBook Pro, it was a killer.

Sorry. There’s obviously good stuff here, but in the end I play Quake for fun.

…Vaguely defined horrors, lurking in the corners of the brutalist cityscape, in the liminal space of the early morning mist…

Or something to that effect. Very different take on Quake. I’m not quite sure if i love or hate this, but it certainly has it’s challenges! Very good for the different way of thinking.

There has been brutalist map packs before. These maps may have fitted right in there.

Thanks for the work, and thanks for sharing!