This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0
This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/d811423b06f1fa6a02f23f8c502d8bb766189521d11ad02c2adcf870f035adc0
I had a good time with this mod, encounters are fun and difficulty is very well balanced. I also do love some abstract brutalist landscape, but I feel that this abstractness could have been a bit more bold in terms of level design. Anyway, give this a go, it won’t disappoint you!
I liked the first map of this pack, but found each subsequent map less enjoyable than the previous one. When I finally hacked my way through to the end of map 4 my main feeling was relief that it was all over, only to find there was a map 5! I admit, I bailed at that point.
The most important problem for me was a technical one, nothing to do with gameplay per se. It’s that in many many places, the frame-rate would slow down to a crawl — like five or six frames a second, making it impossible to do precision jumps (and these maps require a lot of precision jumping). I don’t know if something could be done to avoid that (is this what’s meant by “vising” a map?) but on my ten-year-old MacBook Pro, it was a killer.
Sorry. There’s obviously good stuff here, but in the end I play Quake for fun.