d9da205924368c5c0ce2876f2f0d5a6406f3e8767e2e284e0bc86f83055299c6

d9da205924368c5c0ce2876f2f0d5a6406f3e8767e2e284e0bc86f83055299c6
overall_rating 4.78125 97

Awesome episode. Had real fun playing this one. Thank you very much!

[User added a rating.]

Finally got round to playing this. I’d read several reviews before that compared it to UDOB so I was expecting something similar in terms of quality, but in honesty those expectations were quickly blown out the water… UDOB was obviously great, but this was PHENOMENAL.

Aside from the obvious A++ quality architecture, detailing and layouts (pun4 especially may have the greatest layout of all time), the main thing that set this apart so much was the feeling that I wasn’t actually playing the maps… but they were playing me, such was the quality of combat encounters and entity sequences, it hurt my head thinking about the amount of testing and refining that must have gone into this, across five maps too!

Some parts were brutally hard but it never felt unfair; every setpiece battle felt like a perfectly crafted attempt to challenge the player and invite quick, logical thinking, rather than just mindlessly spawning hordes. Highlights were the biosuit section in pun2, the main hall battle in pun3, the pun4 finale and, well, most of pun5… the lava section nearly made me cry with relief after beating it and the floating plat section may have even given me PTSD (in a good way)

I completed the episode in a state of giddy euphoria not experienced since I first played mexx9 as an impressionable 14 year old in 2000. No hyperbole, this is genuinely one of the greatest pieces of Quake I’ve ever played, a long, long time after I ever thought I’d say that. Thank you, Juzley, Fairweather and everyone else involved!

Unregistered user “Zippy” posted:

I encountered a bug in pun4 (With Fiends like These) where the after hitting all the buttons and unlocking the gold key, the key fell through the elevator into the floor/void. Playing on Ironwail 0.7.0.

[User added a rating.]

Fantastic map set I have to say. The secrets were a little on the easy side like some other user commented but hey, that’s just more fun that way so you don’t need to spend too much time figuring those out.

The maps became bigger and bigger as I progressed and some of the places were just awe inspiring. Simply gorgeous. And while some of the last maps were awfully big, they were done very carefully. You could always tell where to go because the places look different from another and they have a lot of memorable little things. Thank you very much for sharing!