Forum thread for ad_sepulcher
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Unregistered user “guest” posted:
OMG finally ! - been waiting 4 this )
Unregistered user “path0gen” posted:
You can also use Vulkan Quake executable to play this:
https://github.com/Novum/vkQuake/releases
As a bonus, you have nice software-style underwater warp A GPU supporting Vulkan API with up-to-date drivers is required, obviously.
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Unregistered user “ludicrous” posted:
SZ_GetSpace overflow with all overflow set ad_sepulcher
Any suggestions? Can’t google a hint that fits.
Playing, as always -heapsize 256000 -zone 4096
Cheers, ludicrous
Unregistered user “ericw” posted:
ludicrous: due to exceeding several limits, this map only runs on the modified engines released with the map (check the description at the top of page)
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Unregistered user “ludicrous” posted:
sorry, I didn’t mention:
the fault above was given using
quakespasm-admod
when trying
quakespasm-spike-admod
it gives
Der Prozedureinsprung “SDL_DequeueAudio” wurde in der DLL “C:.…\quakespasm-spike-admod.exe” nicht gefunden.
Any suggestions?
Thanx
ludicrous
Unregistered user “ludicrous” posted:
By the way, playing
https://www.quaddicted.com/reviews/kinn_marcher.html
with
quakespasm-admod
works, with
quakespasm-spike-admod
same fault
Unregistered user “guest” posted:
Great map. Definitely missed something during walkthrough - ended up with 33/50+ secrets found and 488/500+ kills.
[User added a rating.]
Excellent map!!!
Gigantic - new monsters - new ideas - new game play - full of secrets - spectacular details -
Thanks Sock & Giftmacher
Excellent map!!!
Gigantic - new monsters - new ideas - new game play - full of secrets - spectacular details -
Thanks Sock & Giftmacher
Unregistered user “ericw” posted:
@ludicrous check that the developer cvar is 0. (setting it to 1 will cause the SZ_GetSpace error on this map, in quakespasm-admod.exe).
for the SDL_DequeueAudio error, make sure to overwrite any existing SDL2.dll when you extract the archive with the engines.
Unregistered user “ludicrous” posted:
thank u so much.
Hint developer cvar 0 didn’t work from console or autoexec.cfg.
Maybe I have to create a new autoexec.cfg in subdir \ad ?
But quakespasm-spike-admod works, it really was an old SDL2.dll. Think it looks even better than quakespasm-admod.
[User added a rating.]
What a beast of a map! Gorgeous architect and brushes. Also really dig the spike version of Quakespasm. Subtle but very effective touches added to the Quake universe for an increased moody atmosphere. Hope it makes it into my the official branch of future releases.
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