dbf409d7cc4ee70f2ff804644d9d708bba25aacfe4fcbeed98c8cc11fa23e1bb

dbf409d7cc4ee70f2ff804644d9d708bba25aacfe4fcbeed98c8cc11fa23e1bb
overall_rating 4.546391752577319 97

Forum thread for ad_sepulcher

[User added a rating.]

Unregistered user “guest” posted:

OMG finally ! - been waiting 4 this )

Unregistered user “path0gen” posted:

You can also use Vulkan Quake executable to play this:

https://github.com/Novum/vkQuake/releases

As a bonus, you have nice software-style underwater warp :slight_smile: A GPU supporting Vulkan API with up-to-date drivers is required, obviously.

[User added a rating.]

Unregistered user “ludicrous” posted:

SZ_GetSpace overflow with all overflow set ad_sepulcher

Any suggestions? Can’t google a hint that fits.

Playing, as always -heapsize 256000 -zone 4096

Cheers, ludicrous

Unregistered user “ericw” posted:

ludicrous: due to exceeding several limits, this map only runs on the modified engines released with the map (check the description at the top of page)

[User added a rating.]

Unregistered user “ludicrous” posted:

@ericw,

sorry, I didn’t mention:

the fault above was given using

quakespasm-admod

when trying

quakespasm-spike-admod

it gives

Der Prozedureinsprung “SDL_DequeueAudio” wurde in der DLL “C:.…\quakespasm-spike-admod.exe” nicht gefunden.

Any suggestions?

Thanx

ludicrous

Unregistered user “ludicrous” posted:

By the way, playing

https://www.quaddicted.com/reviews/kinn_marcher.html

with

quakespasm-admod

works, with

quakespasm-spike-admod

same fault

Unregistered user “guest” posted:

Great map. Definitely missed something during walkthrough - ended up with 33/50+ secrets found and 488/500+ kills.

[User added a rating.]

Excellent map!!!

Gigantic - new monsters - new ideas - new game play - full of secrets - spectacular details -

Thanks Sock & Giftmacher

Excellent map!!!

Gigantic - new monsters - new ideas - new game play - full of secrets - spectacular details -

Thanks Sock & Giftmacher

Unregistered user “ericw” posted:

@ludicrous check that the developer cvar is 0. (setting it to 1 will cause the SZ_GetSpace error on this map, in quakespasm-admod.exe).

for the SDL_DequeueAudio error, make sure to overwrite any existing SDL2.dll when you extract the archive with the engines.

Unregistered user “ludicrous” posted:

@ericw

thank u so much.

Hint developer cvar 0 didn’t work from console or autoexec.cfg.

Maybe I have to create a new autoexec.cfg in subdir \ad ?

But quakespasm-spike-admod works, it really was an old SDL2.dll. Think it looks even better than quakespasm-admod.

[User added a rating.]

What a beast of a map! Gorgeous architect and brushes. Also really dig the spike version of Quakespasm. Subtle but very effective touches added to the Quake universe for an increased moody atmosphere. Hope it makes it into my the official branch of future releases.

[User added a rating.]

[User added a rating.]