dbf409d7cc4ee70f2ff804644d9d708bba25aacfe4fcbeed98c8cc11fa23e1bb

dbf409d7cc4ee70f2ff804644d9d708bba25aacfe4fcbeed98c8cc11fa23e1bb
overall_rating 4.546391752577319 97

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Unregistered user “Karnage” posted:

I am blown away by the technical, and visual aspects of this entire project. To even make this while using the BSP system and mapping tools for Quake is mind blowing. But, I sadly and absolutely do not enjoy the Gameplay. The altered guns, the boring aspect of roaming around in big maps, and the forced puzzles are not my cup of tea. Quake is not a puzzle game to me nor is it about wandering around in gigantic maps.

But, this is a must see to believe it type of mod.

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I normally don’t get into giant maps, but I loved this one from beginning to end. Just so much fun to poke around in… so many places to find and secrets to uncover, a good variety of fights and locales and mild routefinding puzzles. It does help that this map leans into one of my favorite Quake texture themes. And I didn’t end up getting lost THAT much.

It looks fantastic of course.

After finishing it I went back to the entryway and just poked around for a bit to soak it in a little more. Good stuff guys, well done. I’m not sure I would recommend this as the introduction to Arcane Dimensions, but once you’re familiar with the AD changes this is a great way to put them through their paces.

This map won the “Best Expanded Limits” and “People’s Choice Award” categories at the Quake Awards 2018.

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Unregistered user “Sour” posted:

Too big to explore at first , overwhelming.
Combat always en point.
Never gets old , like a classic indeed.
Awesome!!!

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Unregistered user “One Man Gaming” posted:

Is there any video yet showing a complete run? All secrets, enemies, etc?

Thanks!

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Arcane Dimensions features such an excellent collection of maps that it nearly seems unfair to pick favourites lest the other maps in the pack be overlooked. However this map, together with Firetop Mountain and Leptis Magna, are special highlights for me and have particularly high replay value. Everything in these three maps has been carefully crafted, from the architecture to the monster placement to the progression, and the many secrets and additional quests make The Forgotten Sepulcher (as well as the other two maps) unique Quake experiences to me.

Congratulations to the authors for such an excellent work. I can’t imagine how many hours you must have spent refining this massive map. But perhaps a bit sadistically, I look forward to many more quality contributions from them :slight_smile: