Few time ago someone posted link to defullbrighted maps. I can’t remember where it was. Someone can share it again?
And how to use defullbright-v0.2 tool? I create defullbrighted wad but how exactly implement new textures back to map? TexMex proposes to save changed bsp as wad and?.. what
Great! Thanks!
And finally this one:
https://github.com/c-d-a/q1fbfix/tree/master/fb_patches
Upd: this is not maps but only defullbrighted external textures.
Is there any way to implement them into bsp file?