e04b0a488944d6fd3519c452fca10fc897cf4dc475847972925770f0c8b9417a

e04b0a488944d6fd3519c452fca10fc897cf4dc475847972925770f0c8b9417a
overall_rating 2.861538461538461 15

Forum thread for obiwan3

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Really weird map.

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If I’d have to sum up all the different aspects of the map – the brushwork, combat, overall flow, what have you – in one expression, I’d say it’s ‘decent enough’.

The map does have one glaring flaw, however, which is forcing the player to progress in one specific order, even if the design of the map would otherwise lend itself well for non-linear progression.

The map is still okay, but just be prepared for some trial and error back and forth, while trying to figure out the correct order of button presses. I guess I’d rate the map 3 or 3-/5.

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Oh, I was not expecting that.

I’m totally disappointed, Obi-Wan was proving to be a really talented level designer due to his two maps before this one.

Of course, his maps are not that Incredible, but are maps so ahead of their time.

And this one has an interesting Design core, that fails with poor execution.
It’s one of the most confusing explorations that I had in a Quake map experience because the map has a non-linear layout, with a linear progression. (What?)

Yes, you need to progress in the very right order, on a map that is full of doors and corridors.
Unfortunately, I didn’t expect something like that from Obi-Wan, but, sure, it’s a bad level.

It’s an interesting map. On the one hand, it’s nicely designed, good architecture and details. On the other hand, progression is kind of a mess. You basically find a button, it says that a bar has been removed and, then, you have find out which of the 5 or 6 bars has been affected. There’s no real way of knowing which one it was, besides checking everything. It gets kind of annoying.

Link to Nightmare 100% walkthrough: https://youtu.be/34vOqll100Y