e1f11cfc0d6f0bf5434f9f5502bcda8b919fac025d4977089e19f3d0737cb921

e1f11cfc0d6f0bf5434f9f5502bcda8b919fac025d4977089e19f3d0737cb921
overall_rating 1.285714285714286 7

Forum thread for supermaze

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I was able to beat this legitimately with a 16 monster count (out of 74), probably by sheer luck more than anything. You can actually access the last room through a portal at the beginning, only to be greeted by an entire horde of Shamblers. You’ll have to kill the Shamblers eventually, which was stupid not only as a design decision but also because in a map full of corners they actually aren’t that hard to kill, its just long tedious work. I think this map could have worked with a more intelligent monster placement, and possibly without making the whole thing dark as hell (aside for a few bright patches), which was just irritating. There was no problem with the maze as such since this is what this level was supposed to be and mazes are what they are.

Unregistered user “Dymitry” posted:

Ah, the level where the description and tags are identical.

The shambler room accessible from near the beginning only has a two way teleporter (which is remarkably easy to telefrag them with). It is the other room with shamblers, the non-rectilinear room after the long disjunct path lined with wall torches, that has the exit teleporter.

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Maze of TORTURE indeed. Boring and tedious.