An instant classic, with a thick atmosphere of fear and inevitability. These maps jive really well with the Quake 64 soundtrack, so I recommend giving that a shot if you’re fatigued with the ol’ NIN tracks.
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5/5
Great stuff if it had been released this year but this is 20(!) years old now. Awesome stuff.
Dripping in atmosphere and challenge. A genuine classic.
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Unregistered user “ShakeNQuake” posted:
Bummer… doesn’t work in quakespasm 0.93 on Linux. It “starts” but just drops you in the regular quake skill hall. Tried a few things but no joy. Ah well.
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I streamed this earlier and had a ball with it! It’s really impressive to see what the community did 21 years ago with all of the crazy stuff that went into this mod. Cut scenes, custom models, custom programming and more which adds up to a fun and crazy adventure that still holds up all this time later.
My only real problem with the whole campaign was the map right before the final map/cut scene. It’s a large and very maze-like base map that is hard to navigate as the level is really boxy and most of the corridors look the same. On top of that, there are a ton of alcoves that hide important areas that can be easily missed. This can get frustrating when you’re trying to progress and run around for 10 minutes only to turn around and see that behind a wall there was another little hidden corridor. The rest of the maps were a lot of fun but this map just doesn’t fit in with the rest of this mod.
Other than that map, I definitely recommend this!
IMPORTANT: Be sure to install the zerend hotfix linked in the map description above (alongside the 1.1 patch)! Otherwise the end cutscene may break on newer source ports and ruin one of the most iconic moments in Q1SP history (like it happened in the Quake Grave video).
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Unregistered user “torkel” posted:
You need to rename all the files so they use only lowercase letters to make this one work.
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