Unregistered user “Unzerstört” posted:
I’m playing on QuakeSpasm, with the patch and the hotfix installed, and the silver key doesn’t show up on the third map (the cemetery one) after the death knight comes to life. Am I doing something wrong?
Unregistered user “Unzerstört” posted:
I’m playing on QuakeSpasm, with the patch and the hotfix installed, and the silver key doesn’t show up on the third map (the cemetery one) after the death knight comes to life. Am I doing something wrong?
It should rise out of the grave on a red platform after the hell knight has jumped off. It works on QS, but have you possibly set a different host_maxfps (>72) which causes trouble?
If the key hasn’t fallen out of the level entirely, you can noclip into the lava and pick it up there.
Unregistered user “Unzerstört” posted:
I should have read the instructions before asking. I had used the “restart” command to change the skill level. Apparently that causes the key to not show up properly. I should have used map “zer1m3” instead.
Thanks for the reply, and sorry for the inconvenience.
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Great episode - my favourite being zer1m3, a fantastic gritty Gothic level. In spite of this whole episode being epic I’m still only going to give it a 4 because of the confusing zer1m7 which I found bewildering and extremely frustrating - it’s fine for a map to be big, but this was too hard to navigate.
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Playing Tronyn’s “In a Forest of Flesh” map from Jam 3 made me want to play it again – and this mod too in HD. Unfortunately the main link on quakeone ( https://www.dropbox.com/s/s7d5euy8wr43q93/Zerstorer-HDTextures-v1.0.pk3?dl=0 ) has expired … anyone still has this somewhere?
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Looks some obsolete, but gameplay still amazing!
@Gioyo3aa:
Zerstörer Episode & func_mapjam3 (zerstorer theme) hd textures here (apart from Tronyn’s map):
http://www.nextgenquake.com/topic/hd-textures-for-sp-maps/
Having all HD texturepacks Tronyn’s map covered about 80% hd textures.
Unregistered user “Hell-in-Keller” posted:
This seems like a cool mod/map pack; however, the lighting in the graveyard is horrible. I can’t see a damn thing. Someone posted above to crank down the gamma, but I think that being forced to do so stinks. I really think some ‘oh-so-subtle’ lighting is needed. Maybe the creator didn’t have the means to do so back then.
As it stands, I am gonna finish it after I jack with my settings, because I can tell a lot of work was put into this sucker, but this aspect is kind of a bummer. Again, I’m not saying it sucks and I am used to dark maps … but this is ridiculous.
Unregistered user “Hell-in-Keller” posted:
Update: I watched the Quake Grave’s review of this level. He mentioned that some of the older maps look quite a bit darker. Probably an engine thing(?). Anyway, I changed the brightness, using the start map as a gauge. Holy cow! What a difference. I can actually play it now. It is REALLY cool! I am digging it. It’s amazing, considering its age.
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Its historical significance is obvious, and it plays remarkably well for how old it is… but man Zerstorer can be a pain in the ass sometimes. Like the part in zer1m2 where you have to use a chainsaw on an unremarkable piece of the ground to continue?
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