e2448380850a83e95aea1b248997bd0c4870bf50cb180ff73a88ba2ce5167343

e2448380850a83e95aea1b248997bd0c4870bf50cb180ff73a88ba2ce5167343
overall_rating 4.549019607843137 51

Forum thread for mexx9

Unregistered user “Quaker” posted:

Yeah I agree, perhaps not quite as good as Insomnia (but it’s older), but nonetheless it’s another example of why a smaller mini-episode can become just as appealing as a large, quality mission pack.

Unregistered user “Quaker” posted:

Oh and I forgot to mention that if it wasn’t for Zerstorer, this would EASILY be the best free release of 1997 (tie this with mexx10 though).

Unregistered user “Qmaster” posted:

This was a blast! Awesome episode! 5/5

First custom maps that I’ve seen that really make excellent use of Mispack 1’s entities. Very reminescent of Ancient Realms and reminds me a little of my all time Quake favorite, the Black Cathedral. Awesome! The end boss fight room could have looked better though.

Unregistered user “hkBattousai” posted:

Excellent work. Final boss fight was awesome!

Unregistered user “Fr3n” posted:

Want a laugh? Look at this screenshot and then check the screenshot for Marcher Fortress. Same idea with a few things done differently. :wink:

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Evidently the odd one out here, but I found this episode decidedly underwhelming.

Not that it’s bad, but I just found it very plain and forgettable – especially compared to such impressive episodes/map packs from the same year as Beyond Belief, Prodigy SE and Zerstörer. I found the author’s next mini-episode, The Cassandra Calamity (mexx10), to be streets ahead of this.

Really nice levels (considering its early release in 1997), presented with a surprisingly good storyline which really adds to the dark atmosphere. Even standard monsters like an Ogre or Shamblers can turn into special (mini) bosses occasionally, so watch out!

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Unregistered user “FredBezies” posted:

Well, it is one of the simplest access to Nightmare difficulty level I’ve ever find :smiley:

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