Forum thread for mexx9
Unregistered user “Quaker” posted:
Yeah I agree, perhaps not quite as good as Insomnia (but it’s older), but nonetheless it’s another example of why a smaller mini-episode can become just as appealing as a large, quality mission pack.
Unregistered user “Quaker” posted:
Oh and I forgot to mention that if it wasn’t for Zerstorer, this would EASILY be the best free release of 1997 (tie this with mexx10 though).
Unregistered user “Qmaster” posted:
This was a blast! Awesome episode! 5/5
First custom maps that I’ve seen that really make excellent use of Mispack 1’s entities. Very reminescent of Ancient Realms and reminds me a little of my all time Quake favorite, the Black Cathedral. Awesome! The end boss fight room could have looked better though.
Unregistered user “hkBattousai” posted:
Excellent work. Final boss fight was awesome!
Unregistered user “Fr3n” posted:
Want a laugh? Look at this screenshot and then check the screenshot for Marcher Fortress. Same idea with a few things done differently.
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Evidently the odd one out here, but I found this episode decidedly underwhelming.
Not that it’s bad, but I just found it very plain and forgettable – especially compared to such impressive episodes/map packs from the same year as Beyond Belief, Prodigy SE and Zerstörer. I found the author’s next mini-episode, The Cassandra Calamity (mexx10), to be streets ahead of this.
Really nice levels (considering its early release in 1997), presented with a surprisingly good storyline which really adds to the dark atmosphere. Even standard monsters like an Ogre or Shamblers can turn into special (mini) bosses occasionally, so watch out!
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Unregistered user “FredBezies” posted:
Well, it is one of the simplest access to Nightmare difficulty level I’ve ever find
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