e566ca10fd1b038a3b46fb1ede65450425414a7ba73fa2850e42c5dfb490e5c1

e566ca10fd1b038a3b46fb1ede65450425414a7ba73fa2850e42c5dfb490e5c1
overall_rating 2.5 10

Forum thread for qkwall

[User added a rating.]

Played on skill 3. All life has been deprived of their souls. Offical secret wasn’t found.

Small to medium sized map, with decent lighting for the time with no bad parts, OK cubish brushwork with one nice setpiece over the map, cramped architecture due to using real life scale and furniture, tree shaped layout relying on key searching on mainly linear branches with many short side parts.
Gameplay is mainly straightforward in fights with one chaotic one, and several places where the crampedness is an obstacle, with some unusual button use at the beginning, difficulty is overall lower than ID maps, amount of health is lower than ID maps, armour placement and quantity is a bit over, and ammo is in general overboard, but less than ID maps, except at the beginning, where it is not enough to kill everyone without the axe and there is almost no ways for monster infighting.

It is OK map for a quick play, if one doesn’t mind the crampedness in some parts. Nothing special.

3-

[User added a rating.]

[User added a rating.]

The enemy placement is bad: most of the combat takes place in a couple cramped passages, while there are large open sections of the map that have few or no enemies.

Apart from that, this is a decent map with an interesting layout. It’s not very detailed but still manages to create a certain atmosphere/sense of place. Unfortunately the weak combat makes it much less fun than it could’ve been.

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]

[User added a rating.]