Forum thread for heresp5_rev
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Fuck, that looks amazing.
This map level design and graphics are drop dead beautiful, great map, never seen one like this, level graphics are like somthing from the game unreal.Game play is a wish come true aswell, 5\5 well done Heresy.Played on skill 3, didnt find any secrets, but wasnt looking for them, i try finding them when i play this for umpteen time.
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Great map, not only because of the visuals (which are mindblowing) but also actual gameplay, very fluent and sastisfying.
[User added a rating.]
Visually very strong, although at no point do you ever experience the same dramatic vista shown in the screenshot (unless that’s captured from one of the secrets I missed) which is a shame. I really enjoyed the theme and hope to see it used again in future maps.
Combat left me underwhelmed for the most part, largely because vanilla quake just wasn’t designed for such long-range fighting. As it stands this map would really benefit from a mod with a railgun or something similar, because it’s never going to be fun picking off enforcers from half a mile away with a shotgun or nails.
It’s worth noting in addition to the text above that even on non-case sensitive operating systems the file naming may be wrong, as the zipped BSP is called HERESP5 but Quake Injector tries to load heresp5_rev.
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Text_Fish
I just renamed it to map 1, put into quake maps, and copied the gfx to quake gfx,loaded quake, and then command map 1 everything loaded and played no probs
[User added a rating.]
Brilliant. What else can I say? Solid gameplay and gorgeous architecture.
This map doesnt work in the Injector. The map name is heresp5, the Injector calls heresp5_rev. Renaming the file from heresp5.bsp to heresp5_rev.bsp (and lit also) helps to start it in the Injector. Fix this bug, please, Spirit. And many other packs with SM levels with bugs I told you in email messages.
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