e616f0398ea0c9180f576b86ef71d49b43988b2d55344e35a8a5c571306c1e4d

e616f0398ea0c9180f576b86ef71d49b43988b2d55344e35a8a5c571306c1e4d
overall_rating 5.0 2
e616f0398ea0c9180f576b86ef71d49b43988b2d55344e35a8a5c571306c1e4d

This is a companion discussion topic for the original entry at https://www.quaddicted.com/db/canonical/e616f0398ea0c9180f576b86ef71d49b43988b2d55344e35a8a5c571306c1e4d

This is a busy combat map that has entered my weekly rotation of replay maps. It can also be played both with AD, using its custom enemies, and without AD, sticking to Quake’s default enemy roaster.

Wow. Mesmerising. Excellent final fight.