e857424986e03e4031b60f27963a63ee5417880bf2ba1220756ddd9915e2e239

e857424986e03e4031b60f27963a63ee5417880bf2ba1220756ddd9915e2e239
overall_rating 4.027027027027027 37

OK, so I’m finally getting to play this. Well, at least I’m trying to! This may make me look stupid but… how the hell do I get out of the skill selection area? I tried breaking the vista “glass”, exploring the upper ledge accessible via the rope, even entering the same skill portal twice… nothing works! Help?

It should be noted that I’m running this map in AD 1.5. Do I need to reinstall old 1.42 for it to work?

Figured it out! The culprit is Darkplaces. When I select a skill, it teleports me back to the skill selection start instead of teleporting me into the map. Too bad, I wish I could play it in DP… Oh well, at least it works fine in QS, even with AD 1.5.

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Finished on skill 2 with all 9 secrets found (without peeking at the readme, I swear!) and 73/74 kills… well, I might as well say 74/74: the last one was a spider that was stuck under the pond floor. I had to noclip through it to wake her up and make her jump so that I could kill her inside the map. Funny thing is, I kept hearing these footsteps (which sound a bit like hooves) during the whole time of the playthrough and I thought it was my horse hidden somewhere! I only realized it was her all along once I had killed her.

Anyhoo, this is a very good small map, impressive for a first release! Fun little story, creative secrets, nice difficulty progression, cool platformy bits… I only have very minor nitpicks: the aforementioned stuck spider, the sticking-out brick near the silver door that doesn’t match the shape of the wall texture, the yellow window inside the secret that is very hard to hit with the shotty (I ended up lobbing a grenade through the hole), skill 2 is a bit easy (I never really felt any sense of danger), and especially the fact that it doesn’t work well in DP. I can workaround the latter, though: now that I know where the map start is, I can just select a skill and noclip to the stable. One last thing: in your stead, I wouldn’t have made holes in the stable doors. We can see from the get-go that it’s a minotaur in there and certainly NOT our horse, so it spoils the fun of the story a little. I’ll replay this map for sure, preferably on skill 3.

@JMP I don’t know if you played it yet but rest assured that the jumping bits are quite easy and don’t require any particular skill or fancy tricks.

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Thanks BFG,

I think the spider only sometimes gets stuck, perhaps more so in DP? I only tested on QS for my first release unfortunately. Yep, learning more about displacement…it seems to be all of the rage nowadays! That’s subjective to consider what is difficult and what is not but I went towards not quite as brutal as other maps on skill 2. I wanted it to be approachable for my first map so you won’t be dancing with Shamblers or dodging 4 fiends at once!

It’s more of a joke than anything, actually I am not even sure why I named the map what I did. But after I did have the name I went with that stable theme…the minotaur just looked like the most like a horse so I plopped him in there. I waned players to be able to look through the stables regardless.

You got 9/10 secrets…that means you had a chance for the yellow frog secret! I am surprised you didn’t locate it :slight_smile: Perhaps checking the start map even more thoroughly could give you a clue hmm. either way thanks for your feedback!

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9/10? The map and readme both say there’s only 9…

Oops, nevermind…I got the number 10 on the mind.

Ahem,

Nice going on getting all of the secrets without the readme! :wink:

Yeah, TBH I only found the yellow frog by accident…

Unregistered user “AnthonyS” posted:

Neat map, well done. Good use of AD all around.

Much appreciated AnthonyS :slight_smile:

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Was the nightmare key suppose to drop when you shoot the breakable wood?

Played this on ad 1.7. Very neat map, clean but very detailed. Open area with some nasty secret. Pixel hunting for the yellow glass, but otherwise it felt very good to get the widowmaker.

4.7/5
would rate this a 5 if it wasn’t too short and exploitable (you can refill ammo and health by simply not killing the red mage and waiting for the ammo to respawn)

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Hey brunomiwa,

Sorry for long pause in response, I clearly missed this comment.

Nightmare key is accessible after breaking the wood. The key does not drop, you must physically grab it instead.

This was created on one of the first AD releases (1.50?) so it is nice to know the map still works as intended.

Thanks for the review, glad you enjoyed it!

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