e8e0a69bc3ca7f710ae3ed494cc993301e1f1bcff20782cd34846ade5f83fdfe

e8e0a69bc3ca7f710ae3ed494cc993301e1f1bcff20782cd34846ade5f83fdfe
overall_rating 2.001890359168242 23

There is an exit. You need to use the gold key.

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The fuck did i just played… I used the “slate” to kill the shambler and one fiend haha, i dont know if i did right but i did that jump trick on the slope to reach the exit… IDK if that is how is supposed to be but i dont care, this map was really bad

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Using the moving platform to kill a chain of enemies can be fun. But other than that, it’s a pretty awful map.
Mandatory wind triggers without any hint that they are there and a gold key that has a high chance of not dropping.

Link to Nightmare 100% walkthrough: https://youtu.be/1OskxRx27Ew

After clearing everything except the scrags and shambler, I had about 80 nails and 10 rockets. I grabbed the mega health on the bridge and jumped onto the air elevator to get the red armor. In addition to using the slate to kill monsters, I took advantage of the far axe attack range and the fact that monsters don’t climb steep inclines.

I then pressed the button in the middle to release the gold key and 16 scrags and ran for the quad. My quadded weapons were sufficient for taking out all of the scrags, and the slate made quick lunch meat of the shambler.

I wonder if not having an exit, even after getting the gold key, has something todo with “NOT TO BE SOLD: SKREW ACTURA!!!” Which appears once taking out the last of the scrags. A Google search didn’t yield anything that would make sense of that in 1996.

Oh ya, the scrags can somehow go through the wall separating the rooms, though the player can not, even in fly mode.