e8e0a69bc3ca7f710ae3ed494cc993301e1f1bcff20782cd34846ade5f83fdfe

e8e0a69bc3ca7f710ae3ed494cc993301e1f1bcff20782cd34846ade5f83fdfe
overall_rating 2.043478260869565 23

Forum thread for bub2

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Another 3DStudio-made level (3DS file is included). This is definitely better than bub1, a bit hard, but too small. The idea with slate is interesting.

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it gets a 2 for the slate idea.

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This is terrible, just absolutely awful. There’s only three rooms. There are a few ogres, a shambler, two fiends and AN ENTIRE ARMY OF FRICKING SCRAGS (IN ONE ROOM). By the time you’re done massacring the scrags you won’t have NEARLY enough ammo to deal with the shambler. This is literally one of the worst Quake levels I’ve ever played.

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Unregistered user “Dymitry” posted:

I completed the level with ammunition left over, one just has to lure enough scrags together and use the quad damage correctly.

If one does play this level (which I do not recommend) be aware that there is a vertical current shortly above the tops of the slopes, between them and towards the platforms, that is awkward to catch.

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Bubbah sure has some interesting ideas. The way how the map starves you of ammo forces you to turn the environment into your weapon. However, a lot of the time it turned out to be just as deadly against me as it was against my foes, which was rather frustrating. >:/

Brushwork and texturing are very simple, but kind of in an elegant way, actually. It looks a lot better than bub1, that’s for sure.

Based on his first two maps, Bubbah sure seems to have a thing for gibbing a bunch of Scrags. xD

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Unregistered user “pmk” posted:

weird map with no exit, and lack of ammo to take care of enemies in the level. Not recommended from me as i would give this map a one out of five rating from me.

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