Forum thread for a3
Unregistered user “hkBattousai” posted:
How do I impress the A3 switch?
Average to nice map, with some curious and original architecture and average layout. Gameplay is good and ID like, difficulty like ID episodes too or lower, but that amount of ammo, health, and armor is wasted. Secrets are obvious but OK.
The last fight was very original and interesting, i liked it.
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
[User added a rating.]
Beautifully made, but fairly linear and overly easy gameplay keeps it from being truly memorable to me. I agree (more or less) with Cocerello on all points. 3 plus.
Samus Aran: Well, the included text file does clearly state that co-op is not supported.
[User added a rating.]
[User added a rating.]
I’ve played through this a few times, but somehow it never stick in my memory, so that I had to play it yet again to remind myself which one it was. I would rate it as competent but uninspiring. Also, the ammunition is way too plentiful (which I admit is much less bad than the opposite failing!)
[User added a rating.]
Technically this is outstanding, considering date of release.
But it has its “i wouldn´t call it flaws”.
And a bit easy it is. But still a great one!
[User added a rating.]
[User added a rating.]
[User added a rating.]
One of my favourites. The visuals are beautiful and so is the gameplay. The combat is tight and rewarding, the ammo/health distribution is just right and I love the cryptic hints. The atmosphere is great as well, and it also has awesome secrets. I didn’t enjoy the very last battle though. The start of it with the ogres/knights was good, but at the end you’re stuck in a tiny cramped room with a bunch of ogres. Then they teleport a Shambler in. Ah well, still one of my favourite maps, I recommend it to everybody.
Re-rated it after playing it again. Brushwork is way better than what i remembered and way better than in DoE expansion, not in detail, but in execution and coherence, taking into account the year. Gameplay stands out with some moments of good placement and choice of enemies while still considering it a bit easy mainly because of some other enemy’s placement and overloading of ammo, weapons and room to move. Good trick also with the effects on the Gold Key.
I would like to know why in the last room the corpses make a weird movement when the the first brushes move down, i remember seeing it too when i played it two years ago.