ead13e0aef4e0c05be2395cfb5f7119e8652865adce80e317232c7cb1f4cc1b3

ead13e0aef4e0c05be2395cfb5f7119e8652865adce80e317232c7cb1f4cc1b3
overall_rating 3.962962962962963 27

Forum thread for hostile

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Found this quite enjoyable, some rooms are little tight and make it difficult for combat to occur. And the traps/ambushes feel a little nasty. Still, fun.

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Enjoyable in an old-school way.

Unregistered user “ru” posted:

Really good for 1997. And even the water is transparent!

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Belatedly getting around to some of JFG’s old maps after playing his excellent 2016 episode. This one has a nice id feel, maybe a little less complex layout than some of Romero’s and Willits’ maps. Some areas are nicely detailed for the time, with broken bricks and wood making for (relatively) realistic transitions from one wall/ceiling texture to another, while other areas are more plain. The sphinx thing is out-of-place. Combat was a bit tough but not overly so, maybe less so in the end due to the LG secret which the mapper does everything short of holding the player’s hand to make it easy to find. Nice map overall, 3-3.5.

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