ec48a16ecf6a54c12d7ea84d8bac62415852fd464dbf931c123e8fe97d0088b2

ec48a16ecf6a54c12d7ea84d8bac62415852fd464dbf931c123e8fe97d0088b2
overall_rating 3.315789473684211 19

Forum thread for colony

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What Spirit said, pretty much.

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OK – pretty competently assembled. But the main difficulty comes from almost always being nearly out of ammo, which isn’t the kind of challenge I mostly enjoy.

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Very respectful of id’s style, this looks like a map that could have been in the original game. It’s a bit weird to have so little of base transitioning right away into a dungeon for the rest of the map, but why not? As Mike said, it is a little short on ammo but it’s totally manageable if you’re careful about your accuracy. The two secrets are absolutely unnoticeable. I had to noclip to find them and even then, I couldn’t figure out how to open the one [SPOILER] behind the stained glass. [END SPOILER] Other than that, nothing special.

Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don’t see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there’s no barrier to doing this) because I only had my axe left.

Mixed feelings about this. I like the design of the mine area, which comprises the second half of the level. Agree with some of the comments above though: I was starved of both ammo and health, and I don’t see how you could find the secrets, except by accident. I essentially skipped the last 25% of the level by dashing past all the enemies to the exit (there’s no barrier to doing this) because I only had my axe left.

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Very fun. Strict but not impossible ammo rationing. I liked the beginning of the map the best but eh everybody has their own opinion. Completed on skill 2.

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