eee9ecc8c084f63865f8a9e555dbf1461405a763fdf4fc9c6cae7089b8bd3b7c

eee9ecc8c084f63865f8a9e555dbf1461405a763fdf4fc9c6cae7089b8bd3b7c
overall_rating 3.724137931034483 29

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I finished with 101/106 kills and 4/5 secrets, and a slight sense of anticlimax. Having wandered through a warren of tunnels and rooms, I felt like some kind of final fight was warranted, but the expected assault of vores, fields and shamblers never materialised and I was able to waltz through the exit teleporter more or less unmolested. Like all of xlarve’s maps, this is solidly put together — but like all of xlarve’s maps, somehow for me it lacks something. What exactly? It’s hard to pin down, but I think it comes down to a sense of place.

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Uh, where is xl5?

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This one flows in a very weird way or maybe I just got lucky and found the right way. The layout is somehow pushing you to right direction.

Only downside is the lack of challenge, could’ve used some more set pieces along the endless feeling tunnels of base monsters.

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SKILL1, 1m37s

1m34s