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In the end, I watched Quasiotter’s video, and realised that the way to continue was to go back to the beginning after the uninformative “something opened” message. I’m glad I did. Although this is literally the worst signposted map I have ever played, it was worth persisting with for some fascinating a excellently judged tactical combats. But I had to cheat later in the game — fly
up on top of the pipes after I couldn’t get anything to happen in the “Seems offline” area. And then at the very end (I assume), after I’d got the gold key, I couldn’t get the bottom of the boat to open, so I never did finish it.
I’ve awarded three stars anyway, because of those tactical combats — especially the brutally difficult one in the flooded area. But it could have been so much better with some playtesting.
@MikeTaylor
Thx for the feedback !
I could only get one person to playtest this map
before release, that clearly was not sufficient.
Most of the feedback I got post release is right
on par with yours : not enough directions.
I’ll try to do better for the next one(and include
a playdemo as a precaution).
Sounds good, @zbidou72! I’ll look forward to the next map, and hope you can keep everything that was good about this one as you improve in other ways!
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Armitage, Markdown botched the link. Here is the correct link: https://www.youtube.com/watch?v=w\_Afyq\_Jrpo
zbidou72, I found a bug in your map. In the room with the “seems offline” button, the thing you call a container didn’t move through the door when I pressed the other button that opened said door. This made it impossible for me to use the container to jump on the pipes.
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An updated version is now available: Null Bearing Redux
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