f218067576198160477db0329618e8625cd68b48904f11a483e10b5cbd944d21

f218067576198160477db0329618e8625cd68b48904f11a483e10b5cbd944d21
overall_rating 3.133928571428571 16

Forum thread for sgc5

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Nice design, but too dark for me. I don’t like the gameplay, although, I can’t say it is bad or poor.

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i found this to be quite enjoyable. quite short.

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Notlob’s Base on The Quake Grave

For those of us who don’t mind a decent base map every now and then, this one is not too bad! It only features the 3 base enemies (grunts, dogs, enforcers) so that’s a little bit of a drawback but the fights that are there are decent.

Where the map really shines is with the overall pacing. It does a great job of telling you where to go and keeping you on track while also feeling like a bigger map than it actually is. There was a section that confused me (the part with the stairs) but it ended up that I just didn’t wait long enough for the stairs to come out. Also, for 1996 and compared to a lot of the other maps available at this time, the testure usage is really good. You won’t find questionable texture usage and brush oddities like you find in other early maps.

I think it’s worth a playthrough!

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Most of the rooms have high ceilings and dim lighting that seem more typical of a medieval or E4 map than a base map. One could almost say this is a medieval map with base textures. Everything is competently done, and it’s quite good for its year, but I got the feeling that something was missing, like the gameplay could have been better in a way I can’t really explain. 3.5/5

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I think the map was fun. The texturing is quite rough, but, to be fair, so is id base map texturing at times as well. The brushwork was good for the time.

The pacing, as ArrrCee stated, was good. So good, in fact, that the flaws brought up by the other reviewers feel insignificant enough for me to rate this thing highly.

Granted, if it was released today, I’d rate this map 3/5, but as it stands, I give it 4/5.

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Unregistered user “pmk” posted:

This map is much is much better than the level designer’s previous level “Notlob’s residence” and is a well designed functional base map with marked secrets to discover this time. The combat is average and consists of your typical base like enemies found in quake. The level’s texture and brushwork is well crafted and make this map look like a stock id base map that could have been included in the original game. Overall this is a well designed map that i would recommend playing and i give it a three out of five rating.

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